Ever since I joined the project, the Arc enemies where in constant iteration. It was an incredible challenge, not only because robots is such a walked road, but also figuring out the gameplay needs at the same time as the visual design, and on top of that also making them work with the physicality of our machine learning technology. It was not for the faint of heart, but also one of my best memories from the project.
Art direction - Andrew Svanberg Hamilton (at the time)
Concept co-pilot and moral support - Tahir Tanis (at the time, now art directior/world director
Robert Sammelin - (Art director for the final versions that made it to the game)
Also huge credit to Noax ( https://www.artstation.com/noax-design ) who helped us develop the visual style that is for the most part represented in the final versions of the Arc enemies.

Colab with Noax ( https://www.artstation.com/noax-design ) Noax did the legs and "face" in its entirety, while I focused on the hips and head.

Colab with Noax ( https://www.artstation.com/noax-design ) Noax did the legs and "face" in its entirety, while I focused on the hips and head.

Colab with Noax ( https://www.artstation.com/noax-design ) Noax did the legs and "face" in its entirety, while I focused on the hips and head.

Colab with Noax ( https://www.artstation.com/noax-design ) Noax did the legs and "face" in its entirety, while I focused on the hips and head.
At one point they hade fully designed insides as well