Early 2019 we set out to create a new sci-fi IP from the ground up. It was like a dream coming true, but also a monumental task to build such an ambitious world. Fortunately for me, I was accompanied by the best colleagues you could ask for:
Andrew Svanberg Hamilton - Art Director
Robert Sammelin - Concept Artist (Now Art Director)
Tahir Tanis - Concept Artist (Now Art Director/World Director)
In tandem with the early concept exploration of the world, we also worked with the environment team with scan trips, and exploring the gameplay in the different locations which also helped pushing the concept work forward. At the time the team consisted of
Pontus Ryman - Environment Artist
Robert Berg - Environment Artist
Oscar Carlen - Lighting Artist
And many more incredible artists joined along the way. As for my self, I moved over to THE FINALS in 2023 and have not worked on Arc Raiders since, but I think the team did a stellar job in launching the game.